taichi_3d_gaussian_splatting
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An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
Hello @wanmeihuali , I have started doing some experiments with the code. The implementation is really good and clean, I like it. I have couple of questions regarding result quality....
As far as I can understand this implementation uses only 8bit images as input. Would it be possible to take linear EXR or similar formats to preserve more data from...
Hi, when I tried to run this initially I got the following error: ``` [Taichi] version 1.6.0, llvm 15.0.4, commit f1c6fbbd, linux, python 3.11.5 Traceback (most recent call last): File...
```bash [Taichi] version 1.6.0, llvm 15.0.4, commit f1c6fbbd, linux, python 3.9.18 [Taichi] Starting on arch=cuda 0%| | 0/30001 [00:00
Can you help me to make the file.parquet transform to file.obj,or can you make the file.parquet transform to other file 3D
Error running prepare_colmap.py, any ideas? ``` (3, 191076) (3, 191076) Traceback (most recent call last): File "D:\.repos\taichi_3d_gaussian_splatting\tools\prepare_colmap.py", line 275, in 'camera_intrinsics': camera['K'].tolist(), AttributeError: 'NoneType' object has no attribute 'tolist' ```...
Thanks for the great work! This work is awesome. I note that the gradient is not backpropaged from the pred_depth, do you plan to add it? This would be super...
Test depth grad on xyz and alpha. Note: I found the initialization of alpha is important: 1. To optimize the alpha: if there are too many points, the initial alpha...