WangBin

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I reproduce the issue on rpi4. Also tried glfwplay on rpi4, play v_mario.mp4 first, then drop v_calle.mp4 to glfwplay window, the speed becomes wrong(about 10% faster). But I can't reproduce...

can't reproduce on my linux computer

ppa does not support pre-built binary packages. But you can try to add a script to download the sdk. https://github.com/wangwenx190/QtMediaPlayer this is an open source project, but no ppa

can't reproduce. can you share your video clip? setLoop(-1) is infinite loop

both loops perfectly on my mac, tested with glfwplay example in the latest sdk. can you show me your log using `glfwplay -loop -1 -logfile loop.log loop2.mov`?

the log is not complete

no problem in the log. when the first is to be rendered in a new loop, `video stream#0 AOT frame is sent` will be printed in the log, the interval...

I've tested on 2 macbooks and 1 windows, still can't reproduce it. nothing wrong in your log too.

Do you have a minimal example? The first snapshot will be omitted. You have to add a dummy snapshot. ``` Player::SnapshotRequest req{}; player.snapshot(&req, nullptr); player.snapshot(&req, [](Player::SnapshotRequest* r, double t){ printf("snapshot.jpg\n");...

sfml does not release previous fbo in RenderTexture::create(). You can try to destroy the old RenderTexture and create a new one when size changed. From your screenshot, memory increased to...