Anton Popovichenko
Anton Popovichenko
Take into account that `m_clientGUIDs` belongs to the `Player` but not `Creature`. So you probably need to use something else.
This solution should work with low numbers, but I have some concerns with larger ones. Let’s imagine a drastic situation where you have 100 players and 100 creatures in one...
> feat(Core): Allow full administration without the console/captive shell Do you have any ideas how we can achieve this?
@pangolp The steps to reproduce from your issue (https://github.com/azerothcore/azerothcore-wotlk/issues/18741) are valid, but I could reproduce it only on Windows (but not on macOS).
Hi, thank you for your interest! Yeah, I just created it - https://discord.gg/fBZx6DvrRp. I will add this to the README later.
At the moment, it's not supported, but it wouldn't be too hard to implement. Why do you want that setup? Is there a specific reason why you don't want to...
Thank you for this question @rogical! At this point, there are several things that have not been implemented, including a mailing system (currently in progress), an auction house, groups, arena...
Thanks for the contribution! I’m wondering if we can get rid of libsystemd-dev dependency. As far as I understand all we need to do is to read these two environment...
From my point of view, fewer dependencies are better. If we can replace this dependency with 10 lines of code or so, I would prefer that approach. Also adding this...
I didn't investigate that part, but maybe it would solve this issue as well - https://github.com/azerothcore/azerothcore-wotlk/issues/18442