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High-precision numbers can cause tiles to fail to render

Open walkerke opened this issue 1 year ago • 1 comments

If columns in a given sf object are very high-precision (it seems, more than 10 digits after the decimal place), this can cause tile rendering to fail. I should have some checks internally to handle this.

walkerke avatar Jun 28 '24 01:06 walkerke

It's not high-precision numbers per se - it's really large numbers too.

walkerke avatar Jul 12 '24 20:07 walkerke