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Debugging on Windows?

Open HenrysHouses opened this issue 1 month ago • 3 comments

Ok i know you have adding windows support in the TODO list but ill say it anyway so hopefully others also see this and maybe can help, but im not able to get this to work on windows.

so, im not using your config here but im mashing the debugging into my own. I followed all your steps and everything is great, until i need the ip and port. ive managed to list some possible services that i think is the correct ones. the Ips are all the same default one with ports in the range of 565xx and 566xx which looks correct but its not able to find it or something like that im not entirely sure. Id need to undo some stuff to test it again.

(when i have the time i'll go back and find the exact message and logs, but i believe it was something with vstuc not finding the project.)

but if the debugger specifically doesnt support windows yet i dont need to spend time on trying to figure it out, although i would like to use this over other methods.

HenrysHouses avatar Nov 12 '25 18:11 HenrysHouses

Hi - will add support for Windows tomorrow. As far as I remember, the debug adapter that I have adjusted does not work on Windows yet (I am certainly sure about this).

I will switch to my other dual-boot machine running Windows 10 and fix it. Last time I tried to run NeoVim on Windows 10, I had a really obscure issue. If I try again and fail I will set up a VM an run Windows into.

Windows 10/11 support is crucial for this as most Unity developers develop on Windows (Unity is also much more stable on Windows...).

walcht avatar Nov 13 '25 03:11 walcht

That would be great! a debugger is the last tool i need to have a full development environment for unity with everything i need within nvim. I'll gladly get on testing as soon as you have something ready

HenrysHouses avatar Nov 13 '25 11:11 HenrysHouses

I have finally successfully installed NeoVim on Windows 10 (I have updated the installation instructions for Windows). Will now move on to full testing and fixing issues on a medium-sized Unity project.

walcht avatar Nov 13 '25 15:11 walcht

Sorry for not getting back to you in time - I am almost done with adding Windows support but there is an issue with domain socket creation on Unix...

Will add a new branch then it would be nice if you can also test it. Thank you :-)

walcht avatar Nov 18 '25 17:11 walcht

No worries, take your time. I can test it whenever the branch is published

HenrysHouses avatar Nov 18 '25 18:11 HenrysHouses