directx-vs-templates
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Direct3D Visual Studio Templates
I've been using .props files for project configuration these days, I typically start from a purely empty project and then apply a props file that sets language, rules, application type,...
Visual Studio 2017 reaches it's [mainstream end-of-life](https://docs.microsoft.com/en-us/lifecycle/products/visual-studio-2017) on **April 2022**.
The existing templates for Win32 use ``SetWindowsLongPtr`` after creating the window and showing it. The official DirectX-Graphics-Samples projects use ``WM_CREATE`` and the ``lpParam`` on CreateWindow instead. ``` HWND hwnd =...
I would like to request new templates relying solely on DX12 compute without any windowing or event handling. Computing the simplest SAXPY example. Seomthing akin to my compute samples using...
Direct2d/DirectWrite/Windows Imaging Component in gaming is also very common, provide one template would be handy.
would it be possible to add boiler plate code for dpi changes in both win32 and uwp templates ?
Hello, I tried to run the [d3d12game_uwp_cppwinrt_dr](https://github.com/walbourn/directx-vs-templates/tree/main/d3d12game_uwp_cppwinrt_dr) project on my Xbox One S on Game Mode and it's not working because it says it doesn't support Shader Model 6.0. When...