target-seeking-ai
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Neural agents evolved with Neataptic to seek targets
Target-seeking AI
This repository shows how you can use Neataptic to succesfully teach neural networks to trace targets. You can see the genomes live in action here. These genomes have been trained for over 100 generations and are very effective. Visualisation done with P5.js. The next step would be adding collisions, to possibly reveal some interesting tactics.
Read an article on this repo here.
These forks of this library are interesting to check out as well:
- corpr8's fork gives each neural agent its own acceleration, as well as letting each arrow remain in the same place after each generation. This creates a much more 'fluid' process.
Settings
If you manage to optimize the settings, please perform either a pull request or create an issue here.
Settings (contained in js/main.js
):
-
WIDTH
set the width of the playing field -
HEIGHT
set the height of the playing field -
MAX_SPEED
set the maximal multiplier speed a genome can have (smaller genomes move faster) -
START_X
set the x-location from which each genome (and the target) starts -
START_Y
set the y-location from which each genome (and the target) starts -
SCORE_RADIUS
set the distance to the target from where genomes get assigned score -
PLAYER_AMOUNT
set the amount of genomes that play on the field (population size) -
ITERATIONS
set the amount of iterations/frames each generation is tested for -
START_HIDDEN_SIZE
set the amount of hidden nodes each genome starts witch -
MUTATION_RATE
set the mutation rate -
ELITISM
set the amount of elitism
Most important setting:
-
USE_TRAINED_POP
setting this tofalse
will start the evolution from scratch (USE THIS WHEN OPTIMIZING THE SETTINGS), setting this totrue
will use the pre-trained population
Default setting values
var WIDTH = $('#field').width();
var HEIGHT = 800;
var MAX_SPEED = 5;
var START_X = WIDTH/2;
var START_Y = HEIGHT/2;
var SCORE_RADIUS = 100;
// GA settings
var PLAYER_AMOUNT = Math.round(2.3e-4 * WIDTH * HEIGHT);
var ITERATIONS = 250;
var MUTATION_RATE = 0.3;
var ELITISM = Math.round(0.1 * PLAYER_AMOUNT);
// Trained population
var USE_TRAINED_POP = true;