Alexander Milevski

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> I can turn it into a test case anyway. Pleas do, thank you so much for the help

Yes, maybe an option would make sense to see how much it is used.

Great thing! can you please explain the metrics? I didn't understand the abbrevations

Was it too slow or incorrect?

Seems like rasterizing is a more convenient approach in your case.

Yes, with "cascading" approach it's very heavy. I have faced that problem before in https://github.com/w8r/ploygon-offset But if you are dealing with rectangles and they are axis-aligned as I see on...

Thanks a lot! I looked at it recently and I don't remember why I modified it. I should bring it back

Wow thanks a lot, this can be priceless! I am reworking the lib in typescript at the moment, I will double check this!! Kind regards, Alexander Milevski > On 19...

that line doesn't have much to do with it. As the comment suggests, it just stops at the first self-intersection