Should the spec still talk about frame buffers?
It might not be worth updating, but a bunch of places in the spec still talk about frame buffers and their capabilities. These days, GPUs have long since superseded "dumb" frame buffers. For instance, in 2023 is it really worth having the spec say:
Software causes an image to appear on screen by loading the image into the frame buffer.
Like, it isn't strictly speaking untrue. Within a GPU there is a frame buffer that some software (likely with the help of hardware acceleration) populates with image data, and that image appears on the screen. But these days most people use higher level APIs and aren't directly poking at the frame buffer
This probably should be updated. But it might be best to fix it in the next edition. Right now, I want to focus on wrapping up Third Edition.
That said, if someone feels the urge to fix this, I'll happily accept it when it is ready. :D