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Different sets of weapons per round

Open w35l3y opened this issue 10 years ago • 3 comments

Just a comment that I would really like this too....there are weapons that I use with certain one-time abilities, and then once those abilities are gone, I switch to other weapons that include more defense or healing.

Also, there are abilities that take a few rounds to cool down before you use them again. Currently, I am only able to get them to set up for use once.

Thanks in advance!

vkau avatar Feb 19 '15 15:02 vkau

An idea about how this could work:

  1. First battle--Script learns what weapons and abilities we have
  2. When the battle ends, it gives a dialogue asking for 8 rounds of weapons and abilities
  3. There would be three more questions at the end of the dialogue: a. If the battle goes more than 8 rounds, repeat the last ? rounds successively: b. High hitpoint threshold: c. Weapons and abilities to use when hitpoints are greater than or equal to this: d. Low hitpoint threshold: e. Weapons and abilities to use when hitpoints are less than or equal to this:

I know that this is complicated and a lot to ask, but battling is a complicated thing! Thanks for this :)

vkau avatar Feb 26 '15 15:02 vkau

Very good ideas. It made me think about automating a lot of things based on some remote database of enemies/weapons.

It is in the backlog. Thanks

w35l3y avatar Feb 26 '15 18:02 w35l3y