Wouter Bijlsma
Wouter Bijlsma
> I would prefer to move forward with APIs to alter window’s WorkRect, maybe the node editor can alter WorkRect.Max.x and ContentsRect.Max.x ? I probably sort of agree with that,...
@ocornut thanks, I will ask @thedmd for feedback if what you are suggesting is feasible, it feels like it would be a really useful feature to be able to use...
Did you build from source, and if so, does the build include CUDA support and how was CUDA installed in that case? I've seen the 'version mismatch between NvFBC and...
This works and does exactly what I need, thanks! > You can probably convince the FFI to output that code automatically. For my use case this is fine, I only...
This seems to work, thanks! I do have 2 questions about `sexp_gc_heap_pack` though: 1. This will re-do the packing of the source context every time I want to make copy...
@cgutman setting `DXVA_ENABLED` to `0` indeed fixes the problem, switching workspaces for example does not minimize the fullscreen Moonlight window anymore. Haven't checked with multiple screens yet but I'm fairly...
A little late but here's an excerpt from the log file: ``` 00:00:00 - SDL Info (0): Compiled with SDL 2.24.0 00:00:00 - SDL Info (0): Running with SDL 2.24.0...
I have this same problem, and will probably try to work around this as suggested by @thedmd, but in my case nodes do not have a fixed size unfortunately. So...
I was able to implement the workaround suggested by @thedmd, by pre-calculating the width of the node header using that to set the clip rect for the rest of the...
Revisiting this for a new project that also uses imgui-node-editor. @thedmd could you maybe have a look at Omar's comments on https://github.com/ocornut/imgui/issues/7255 and comment on what he's suggesting (make imgui-node-editor...