Andrey Kuzmin
Andrey Kuzmin
I’ll keep this open, but I’d rather not add any extra configuration option for us to support, because it might just make things even more confusing. I spent a lot...
@avh4 these have been published: ``` elm-community/linear-algebra -> elm-explorations/linear-algebra elm-community/webgl -> elm-explorations/webgl ```
@hjacobs thanks! This makes a pretty definitive list of what needs to be done. Regarding the last item, we also had an idea of placing all fully dressed customers in...
@avaczi thanks! Having bonus system is definitely a good idea, e.g. in the Tetris game you get bonus points when you clear multiple lines. In our case "Time to delivery"...
@ovolynets cool idea, thanks for submitting this, we will definitely add this feature in the future!
I doubt this is feasible, because @kolja will have to draw a lot of images 😄
I have two points that keep us from implementing this: 1. Each game is unique and randomly generated based on the screen size. This means the difficulty is not constant...
Also, because we've moved the `Texture` into `WebGL.Texture`, it may be worth changing it in the compiler from `"WebGL.Texture"` to `"WebGL.Texture.Texture"`.
One argument for including the linear algebra types in webgl is this issue: https://github.com/elm-community/linear-algebra/issues/8 that broke the implicit contract between two libraries by changing the internal native representation.
I also have my own small webgl playground here: https://github.com/w0rm/elm-webgl-playground