Vytautas
Vytautas
You need to be advancing the title animation by calling `titleAnimation.nextFrame();` every tick or so
That's great to hear
I've recently tried the official node adapter and can confirn that it still is pretty inconsistent witb bun. Sometimes it kind of works, and sometimes navigation is completely broken. Switching...
Yes, it's definitely something in the node adapter, but it might be a very specific problem. It works fine when ran locally but once it's deployed to production behind nginx...
Yes, this would be amazing. qs adds an extra 18 (!) packages through transitive dependencies which is crazy for something that should be so simple
I think we remove the 1.8 adapter and rename this one to just `legacy` since I don't see a reason for 1.8 to exist anymore (performance diff should be minimal...
FastBoard supports 1.7.10, we can use it as a reference as to what needs changing. https://github.com/MrMicky-FR/FastBoard/blob/master/src/main/java/fr/mrmicky/fastboard/FastBoardBase.java
> I'm pretty sure this is intentional. The game tracks the source entity for the damage sources you named, tnt being ignited by a player or a projectile fired from...
> Yeah, so that's really a separate issue. You've got two issues here, one where you can't get the projectile if it has a shooter, and one where its tnt...
Were there breaking changes in packetevents since 2.5.6?