Jon Denning
Jon Denning
If UI Scale (Options > Display > UI Scale) is set to something other than 1.0, some strange things happen. - delete menu text is spaced oddly - scrolling appears...
selection is still very tricky. each tool thinks about selection based on the type of geometry it creates (contours/loops: edge loops, polystrips: faces, polypen: verts/edges/faces, patches/strokes: edges). also, verts just...
When bridging two cuts (image below), it would be nice to allow the number of spans to be adjustable with mouse wheel. Maybe switch to loops fill (quick shortcut)? ![image](https://user-images.githubusercontent.com/3790699/108256974-2baa1a80-712c-11eb-8092-24da8ab40c42.png)
- left and top have to be set to 0px to be visible - top is inverted
right now, selector matching is all done in UI_Styling, so things like :has or sibling combinators are impossible.
possibly change `parent_size=inside_size` to something like `inside_size - mbp`...? right now, in order to have labeled text inputs, must wrap and in , which isn't very convenient.
Changing viewpoint can break certain assumptions made after stroke, which causes an assertion error when the cross count is adjusted. TODO: store knowns, so `replay()` simply creates geometry (does not...
- [ ] can patches use the neighborhood of existing geometry around selection to guide the direction of new edges? ![image](https://user-images.githubusercontent.com/3790699/101055516-f859e580-3557-11eb-99ab-7308262edbb1.png) - [ ] right now, if new geometry does...
- [ ] keep verts along symmetry plane - [ ] contours: loop crossing symmetry plane should be considered a loop - [ ] strokes: loop crossing symmetry plane should...