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Blend / BlendMixer [Textures.Mixer] add boolean pin to control if Alpha is affected

Open antongit opened this issue 2 years ago • 3 comments

Blending two textures affects their Alpha Channel, which can be counterintuitive and undesirable in some situations. Photoshop is not doing anything with alpha when blending layers (for example). Please add a boolean pin something like "Blend Alpha" (?) to the Blend node.

antongit avatar Mar 30 '22 20:03 antongit