nuklear
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How draw on a background?
What I made wrong? Is possible draw a line directly on background?
/* ------- /nuklear/demo/sdl_opengl3 but must working on every backend ------ */
/* Draw */
SDL_GetWindowSize(win, &win_width, &win_height);
glViewport(0, 0, win_width, win_height);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(bg.r, bg.g, bg.b, bg.a);
nk_stroke_line( (struct nk_command_buffer *)&((ctx->current)->buffer), 0, 0, 1280, 800, 2, nk_rgb(255,0,0));
nk_sdl_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_MEMORY, MAX_ELEMENT_MEMORY);
SDL_GL_SwapWindow(win);
}
cleanup:
nk_sdl_shutdown();
SDL_GL_DeleteContext(glContext);
SDL_DestroyWindow(win);
meybe
nk_stroke_line( (struct nk_command_buffer *)&((ctx->current)->buffer), ...
this are wrong? Anybody can tell me how correct it?
Assuming you're trying to modify the demo/sdl_opengl3/main.c
, you have to write everything between nk_begin()
and nk_end()
, otherwise it won't work.
Can You show any example?
¿Puedes mostrar algún ejemplo? @xor256 @sp00ck https://github.com/vurtun/nuklear/blob/master/example/canvas.c
@hbiblia Your link are not answer because this can draw on background and DONT draw menu , windows etc. Problem are how using both menu and draw on background