Daniel

Results 11 issues of Daniel

I added this functionality because `secret` isn't persistent so storing users in a DB (On CPR & Verb servers) doesn't work very well. It's also a good way to identify...

0.6

When you press the `Main Menu` button, it now shows the KissMP UI again. No longer need to exit via `Disconnect` button

This change will allow server owners/developers to enable the debug library via `config.json`. I'm not sure if others will find a use for it but there's always a chance. It's...

Previously, when the bridge is running but a server isn't if you try to connect to it, the chat will say make sure the bridge is running. Now it tells...

Just a few additions to improve the documentation. - Added a time sync example - Added troubleshooting for the error "Failed to confirm connection. Check if the bridge is running."...

### Callbacks - OnPlayerLoaded : Can be done by checking the client gamestate or check if they have spawned a vehicle after they've joined via OnPlayerConnected - OnVehicleEdit : Can...

I was wondering if you can add support for the `hxx` file extension in the next release, thanks.

Instead of using `sendLua` for everything, I've implemented a basic event system so the server & client can both send and receive events from each other. Here's some example code,...

**Describe the solution you'd like** When a user switches vehicle in-game, the server should call an event called `onVehicleSwitched` with the following arguments: (`pid`, `from`, `to`).

feature

I'm trying to debug a process which is launched via `CreateProcessW`, but it doesn't seem like it's supported. Edit: So it turns out it is supported, but it just doesn't...

Bug
Debugger