gesture
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onDrag (in useGesture) fires just a few times and lags
When I use onDrag like following:
useGesture({
onDrag: dragHandler
}, {
domTarget: image
})
with following handler:
const dragHandler = ({ movement: [x, y], dragging }) => {
if(dragging) {
console.log("moving")
console.log({ x, y })
imageConfiguration.value.top += y
imageConfiguration.value.left += x
}
}
the dragging event fires only about 2 to 4 times and doesnt continue.
For example when i use standart eventListener to the same element, the event fires for each pixel that I dragged. But here it completely lags and I cant use it.
Can someone help me with what am I doing wrong? Or do I misunderstand the usage?
For the whole picture, I use then the imageConfiguration
to create style for the element I want to drag ->
const imageStyle = computed(() => {
return {
'top': imageConfiguration.value.top.toString() + 'px',
'left': imageConfiguration.value.left.toString() + 'px',
}
})
Update: the example used works, but under verystrange conditions. It works, if I double tap the wanted object and I have to literally push the trackpad. I cannot just double-tap it...
And what is also strange - demo "MultiGesture.vue" works for me just fine without any mistakes...but the code is same.