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scene rotation

Open Bin-ze opened this issue 11 months ago • 1 comments

When I use Vuer to visualize a 3dgs scene and drag the mouse, the scene will rotate around the specified world axis.

before: image

after:

image

But this will cause the camera to see through the wall in indoor scenes. I wish I could keep the scene the same and change the camera position.

Therefore I want to know how I can set up the rotation to keep the camera's origin fixed in the camera coordinate system and just change the R matrix of the camera coordinate system. This simulates the effect of humans walking and turning in the scene.

Bin-ze avatar Mar 20 '24 05:03 Bin-ze