vuer
                                
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                        scene rotation
When I use Vuer to visualize a 3dgs scene and drag the mouse, the scene will rotate around the specified world axis.
before:
after:
But this will cause the camera to see through the wall in indoor scenes. I wish I could keep the scene the same and change the camera position.
Therefore I want to know how I can set up the rotation to keep the camera's origin fixed in the camera coordinate system and just change the R matrix of the camera coordinate system. This simulates the effect of humans walking and turning in the scene.
woops! @Bin-ze Just saw this message! Can you share a minimal example (data included), and I can take a look/reproduce the behavior?
Hi @Bin-ze, this is currently not supported. We use what is called Orbit Control, which centers around a particular target point.
I am closing this issue, but folks should feel free to bump this up to help with triage.