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OSE.util.runFirstLoadSplash is not a function reported in console when starting OSE worlds

Open PXR5 opened this issue 2 years ago • 3 comments

What happened?

Error message reported in console.

What is the expected behaviour?

No response

Relevant Errors and Warnings

init.js:43  Uncaught (in promise) TypeError: OSE.util.runFirstLoadSplash is not a function
    at Object.fn (init.js:43:14)
    at #call (foundry.js:730:20)
    at Hooks.callAll (foundry.js:687:17)
    at Game.setupGame (foundry.js:8687:11)
    at async Game._initializeGameView (foundry.js:9930:5)
    at async Game.initialize (foundry.js:8591:5)

Additional Support Details

Foundry Virtual Tabletop: Version 11 Stable, 11.311 Game System: ose, 1.9.3 Active Modules: 27 Performance Mode: 2

OS: Unknown Client: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/117.0.0.0 Safari/537.36 Edg/117.0.2045.47 GPU: ANGLE (Apple, Apple M1 Max, OpenGL 4.1) Max Texture Size: 16384

Scene: 3902 x 2631 | Grid Size: 100 | Padding Percentage: 0.25 Walls: 0 | Ambient Lights: 0 | Ambient Sounds: 0 | Tiles: 20 | Tokens: 7

Actors: 60 | Items: 63 | Journal Entries: 8 | Rollable Tables: 5 | Playlists: 0 | Compendium Packs: 43 | Chat Messages: 132

Foundry VTT Core Version

V11

Old-School Essentials Core Version

No response

Please update your browser regularly. Which (updated) browsers are you seeing the problem on?

Microsoft Edge, Other

Code of Conduct

  • [X] I agree to follow this project's Code of Conduct

PXR5 avatar Sep 30 '23 11:09 PXR5

This is an error where some code in OSE: Advanced Fantasy is not running as expected, and may be due to a conflict with another module. I'm still investigating this

anthonyronda avatar Oct 10 '23 11:10 anthonyronda

Thank you kindly for the info on this and "[vttred/ose] Errors when running Combat Tracker in OSE (Issue #474)".

Brian

On 10 Oct 2023, at 13:45, Anthony Ronda @.***> wrote:

This is an error where some code in OSE: Advanced Fantasy is not running as expected, and may be due to a conflict with another module. I'm still investigating this

— Reply to this email directly, view it on GitHub https://github.com/vttred/ose/issues/473#issuecomment-1755180754, or unsubscribe https://github.com/notifications/unsubscribe-auth/AFAMIKMZRBNEELFLNHDYVVDX6UYOHAVCNFSM6AAAAAA5NPXB2WVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTONJVGE4DANZVGQ. You are receiving this because you authored the thread.

PXR5 avatar Oct 12 '23 12:10 PXR5

If you spin up a new OSE world with no modules enabled, except OSE: Advanced Fantasy, you will get this warning. Most of the OSE object is uninitialized in fact, so a lot of stuff this also breaks (OSR Character builder etc). I'm not entirely sure it is this systems fault this is happening though, just that OSE.util is empty when it is accessed by the submodules code

nezticle avatar Apr 03 '24 19:04 nezticle