Vincent Sonnier

Results 25 comments of Vincent Sonnier

> (this one is more of a workflow thing) I think major changes and experiments like this one should not go into master in the 'SoapySDRplay' repository, but they should...

> I left IFGR and RFGR for backwards compatability - there will be some applications that are already using them. Shower thought (actually restroom, let's pretend it is shower), make...

> Remember, we're not using master to develop SoapySDRPlay, we're using it to get as many people as possible to test it. Branches do not do that. Just my twopenneth....

@SDRplay I understand, you prefer waiting for all the bugs to be ironed out. In this case, the issue support will on you, and I'm glad for that :) What...

#769 has been merged, which should fix the OpenGL scaling issue.

Likely a duplicate of https://github.com/cjcliffe/CubicSDR/issues/727, please find info there. Should be fixed in `0.27`. If not, open a new issue dedicated to `v0.27` only please.

Let's do that instead : since this issue is more recent, and @vckrijt has a workaround, keep this one open and make #727 a duplicate of this one, redirecting here....

> Hi, actually the workaroind came from the SDRpro tech team 😊 Good for you Mac users ! To be clear, nothing prevent the community to discuss ancient versions, find...

Hello all, Apparently the problem is with AMD only vs. OpenGL on Windows 10+. _Sigh._ Alas, AMD OpenGL has been a piece of shit for 10+ years at least, to...

It doesn't neccessarily means an improvement for us : Perhaps they are breaking the __old__ OpenGL API calls (< 3.1 but I'm not sure) used in CublicSDR even more by...