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Shading Shift Number in MToon Material Documentation

Open miramocha opened this issue 2 years ago • 3 comments

https://vrm.dev/en/univrm/shaders/shader_mtoon.html#id5

image

Not sure if this is a bug on UniVRM or this section needs updated. But setting negative Shade Shift value causes material to receive more shadow instead of less. Both model from the screenshot below is VRM0.

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miramocha avatar Dec 27 '23 01:12 miramocha

vrm.dev に来ていましたが、こちらに転送しました。 仕様なのか実装なのか確認。

ousttrue avatar Jan 15 '24 06:01 ousttrue

@miramocha Is the VRM/MToon shader assigned to the material? Maybe you have assigned the VRM10/MToon10 shader?

If you want to create a VRM 0.X model, you need to assign the VRM/MToon shader instead of VRM10/MToon10 shader.

Santarh avatar Jan 16 '24 05:01 Santarh

@miramocha Would you be able to respond to the above?

0b5vr avatar Feb 29 '24 08:02 0b5vr

Closing due to inactivity.

0b5vr avatar Apr 11 '24 08:04 0b5vr