Shading Shift Number in MToon Material Documentation
https://vrm.dev/en/univrm/shaders/shader_mtoon.html#id5
Not sure if this is a bug on UniVRM or this section needs updated. But setting negative Shade Shift value causes material to receive more shadow instead of less. Both model from the screenshot below is VRM0.
vrm.dev に来ていましたが、こちらに転送しました。
仕様なのか実装なのか確認。
@miramocha Is the VRM/MToon shader assigned to the material?
Maybe you have assigned the VRM10/MToon10 shader?
If you want to create a VRM 0.X model, you need to assign the VRM/MToon shader instead of VRM10/MToon10 shader.
@miramocha Would you be able to respond to the above?
Closing due to inactivity.