vrm-specification
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[Bone Morph] Add an Armature option
My feature is to add Armature blendshapes so if you don't have a persifc blendshape like eyes you can add them in and adjust where the eyes need to be for the look up and down etc
Sounds like eye movement still can be done using bone type lookAt in this situation.
https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm-1.0-beta/lookAt.md#lookattype