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Direct Light Attenuation are not Crisp in VRM10

Open firdiar opened this issue 7 months ago • 0 comments

in VRM10 URP, MToon shader is implementing shadow, which is great and the shadow are crisp but, the shadow from another object is rendered soft

Image

which aren't great, but thats subjective for you guys, who's looking for a way to make it crisp, like this

Image

you can modify vrmc_materials_mtoon_lighting_mtoon.hlsl

to this Image

firdiar avatar May 25 '25 08:05 firdiar