UniVRM
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Direct Light Attenuation are not Crisp in VRM10
in VRM10 URP, MToon shader is implementing shadow, which is great and the shadow are crisp but, the shadow from another object is rendered soft
which aren't great, but thats subjective for you guys, who's looking for a way to make it crisp, like this
you can modify
vrmc_materials_mtoon_lighting_mtoon.hlsl
to this