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Multiple lights completely freezes the game on WebGL

Open kaioduarte opened this issue 10 months ago • 2 comments

Environments (please complete the following information):

  • UniVRM version: 0.128.3
  • Unity version: Unity 6 (6000.0.44f1)
  • OS: Windows 11
  • Browser: Google Chrome 135.0.7049.85

Describe the bug

I created a sample project only with URP, UniVRM, a VRM model, and added the MToonOutlineRenderFeature to my URP Renderer.

In the editor, it works smoothly, however, the WebGL build completely freezes the browser. After a minute or so, the browser closes the tab.

kaioduarte avatar Apr 14 '25 19:04 kaioduarte

It turns out https://github.com/vrm-c/UniVRM/pull/2421 is the offending PR, it's working after reverting it.

kaioduarte avatar Apr 15 '25 10:04 kaioduarte

Is it fixed yet??

253153 avatar May 27 '25 05:05 253153