UniVRM
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Multiple lights completely freezes the game on WebGL
Environments (please complete the following information):
- UniVRM version:
0.128.3 - Unity version:
Unity 6 (6000.0.44f1) - OS:
Windows 11 - Browser:
Google Chrome 135.0.7049.85
Describe the bug
I created a sample project only with URP, UniVRM, a VRM model, and added the MToonOutlineRenderFeature to my URP Renderer.
In the editor, it works smoothly, however, the WebGL build completely freezes the browser. After a minute or so, the browser closes the tab.
It turns out https://github.com/vrm-c/UniVRM/pull/2421 is the offending PR, it's working after reverting it.
Is it fixed yet??