Unity Save Crash After "Freeze T-Pose"
Environments (please complete the following information):
- UniVRM version:
0.123.0_f812 - Unity version:
Unity-2022.3.22f1 - OS:
Windows 11
Describe the bug
I am using an avatar that is 146k Polygons, 1x Skinned Mesh Renderer, 15 materials and 165 bones When I use the "Freeze T-Pose" feature, it does what it should normally but when I save the scene, it crashes Unity every time. It is saved before the "Freeze T-Pose" but doesn't save afterwards since it crashes.
While freezing: (took 07:15 to execute the code)
Nothing in the console before saving:
Seconds before the crash: (took 05:45 to execute the code)
If anyone wants to reproduce the issue and are having problems doing it, it may be the avatar thats the issue. DM me on Discord and ask for it and I will provide: phederal_phoenix
Edited cause what I thought fixes it indeed doesn't fix it
This issue has been labeled as "stale" due to no response by the reporter within 1 month (and 7 days after last commented by someone). And it will be closed automatically 14 days later if not responded.
Hi, I haven't gotten round to checking it again yet (I am Iplay4u on an alt account)
This issue has been closed due to no response within 14 days after labeled as "stale", 7 days after last reopened, and 7 days after last commented.