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Unity Save Crash After "Freeze T-Pose"

Open Iplay4u opened this issue 1 year ago • 1 comments

Environments (please complete the following information):

  • UniVRM version: 0.123.0_f812
  • Unity version: Unity-2022.3.22f1
  • OS: Windows 11

Describe the bug

I am using an avatar that is 146k Polygons, 1x Skinned Mesh Renderer, 15 materials and 165 bones When I use the "Freeze T-Pose" feature, it does what it should normally but when I save the scene, it crashes Unity every time. It is saved before the "Freeze T-Pose" but doesn't save afterwards since it crashes.

While freezing: (took 07:15 to execute the code) HF4 0319 23hr 24 08 24

Nothing in the console before saving: EJK 0320 23hr 24 08 24

Seconds before the crash: (took 05:45 to execute the code) ZxE 0321 23hr 24 08 24

If anyone wants to reproduce the issue and are having problems doing it, it may be the avatar thats the issue. DM me on Discord and ask for it and I will provide: phederal_phoenix

Iplay4u avatar Aug 24 '24 22:08 Iplay4u

Edited cause what I thought fixes it indeed doesn't fix it

Iplay4u avatar Aug 24 '24 22:08 Iplay4u

This issue has been labeled as "stale" due to no response by the reporter within 1 month (and 7 days after last commented by someone). And it will be closed automatically 14 days later if not responded.

github-actions[bot] avatar Sep 15 '24 05:09 github-actions[bot]

Hi, I haven't gotten round to checking it again yet (I am Iplay4u on an alt account)

Anna-Spanner avatar Sep 29 '24 20:09 Anna-Spanner

This issue has been closed due to no response within 14 days after labeled as "stale", 7 days after last reopened, and 7 days after last commented.

github-actions[bot] avatar Oct 07 '24 05:10 github-actions[bot]