The model needs to face the positive Z-Axis
Environments (please complete the following information):
- UniVRM version:
0.107.0 - Unity version:
Unity-2019.4.31f1 - OS:
Windows 11
Describe the bug
- A clear and concise description of what the bug is: For some reason, even though the model is facing the Z-Axis, the VRM Export function says that it isn't. I've already read the advice in #1507 and #2151
- No console log.
- ScreenShot:
Update: I even tried to modify all the Z-Position of the bones to 0 in the avatar, but it still shows me the same error, I'm not even sure what might be happening.
It needs to be a positive number (Not zero) for it to work? Doesn't make sense to me, but I might try that as well
vrm-0.x prints -z forward(invert z). vrm-1.0 outputs +z forward(invert x). This is determined by the specification.
glb depends on the InvertAxis setting as it is in the scene.
Do you want me to try something? Being honest I don't know what to do in order to help, I'm pretty new to Unity stuff. xD
Thanks for your time btw! <3
This issue has been labeled as "stale" due to no response by the reporter within 1 month (and 7 days after last commented by someone). And it will be closed automatically 14 days later if not responded.
This issue has been closed due to no response within 14 days after labeled as "stale", 7 days after last reopened, and 7 days after last commented.