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The model needs to face the positive Z-Axis

Open anag0at opened this issue 1 year ago • 4 comments

Environments (please complete the following information):

  • UniVRM version: 0.107.0
  • Unity version: Unity-2019.4.31f1
  • OS: Windows 11

Describe the bug

  • A clear and concise description of what the bug is: For some reason, even though the model is facing the Z-Axis, the VRM Export function says that it isn't. I've already read the advice in #1507 and #2151
  • No console log.
  • ScreenShot: image

anag0at avatar May 02 '24 13:05 anag0at

Update: I even tried to modify all the Z-Position of the bones to 0 in the avatar, but it still shows me the same error, I'm not even sure what might be happening.

It needs to be a positive number (Not zero) for it to work? Doesn't make sense to me, but I might try that as well

anag0at avatar May 03 '24 14:05 anag0at

vrm-0.x prints -z forward(invert z). vrm-1.0 outputs +z forward(invert x). This is determined by the specification.

glb depends on the InvertAxis setting as it is in the scene.

ousttrue avatar May 10 '24 05:05 ousttrue

Do you want me to try something? Being honest I don't know what to do in order to help, I'm pretty new to Unity stuff. xD

Thanks for your time btw! <3

anag0at avatar May 10 '24 16:05 anag0at

This issue has been labeled as "stale" due to no response by the reporter within 1 month (and 7 days after last commented by someone). And it will be closed automatically 14 days later if not responded.

github-actions[bot] avatar Jun 25 '24 08:06 github-actions[bot]

This issue has been closed due to no response within 14 days after labeled as "stale", 7 days after last reopened, and 7 days after last commented.

github-actions[bot] avatar Jul 10 '24 05:07 github-actions[bot]