UniVRM icon indicating copy to clipboard operation
UniVRM copied to clipboard

Feature Request: Support for Unity Polyspatial

Open sipkode opened this issue 1 year ago • 0 comments

When building a Unity (2022.3.20f1) Polyspatial (1.1.4) project for Apple Vision Pro, the result is that materials are rendered as all black, and a number of errors are produced (see below). It would be great to have support for Apple Vision Pro / Polyspatial!

Material 'N00_007_02_Tops_01_CLOTH_01 (Instance)' with Shader 'VRM10/Universal Render Pipeline/MToon10' doesn't have a float or range property '_WorkflowMode'
UnityEngine.Material:GetInt (int)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertCommonURPLitMaterialProperties (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:424)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertURPLitMaterial (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:419)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertShaderFallback (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:954)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ToPolySpatialMaterialDataAndRegisterTextures (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:144)
Unity.PolySpatial.Internals.LocalAssetManager:CreateMaterialData (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:523)
Unity.PolySpatial.Internals.LocalAssetManager:UpdateOrCreateRegisteredMaterialData (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:278)
Unity.PolySpatial.Internals.LocalAssetManager:ProcessChangedAsset (Unity.PolySpatial.Internals.AssetRepresentation) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:1117)
Unity.PolySpatial.Internals.LocalAssetManager:FetchAssetChangesCallback (Unity.PolySpatial.Internals.ObjectDispatcherProxy/TypeDispatchData) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:1056)
Unity.PolySpatial.Internals.ObjectDispatcherProxy/<>c__DisplayClass13_0:<.ctor>b__0 (UnityEngine.TypeDispatchData) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:131)
UnityEngine.ObjectDispatcher:DispatchTypeChangesAndClear (System.Type,System.Action`1<UnityEngine.TypeDispatchData>,bool,bool)
Unity.PolySpatial.Internals.ObjectDispatcherProxy:DispatchTypeChangesAndClear (System.Type) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:205)
Unity.PolySpatial.Internals.LocalAssetManager:ProcessChanges () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:831)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:UpdateInternal () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:175)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:Update () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:136)
Unity.PolySpatial.Internals.PolySpatialCore:PolySpatialAfterLateUpdate () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/PolySpatialCore.cs:694)

Material 'N00_007_02_Tops_01_CLOTH_01 (Instance)' with Shader 'VRM10/Universal Render Pipeline/MToon10' doesn't have a float or range property '_SpecularHighlights'
UnityEngine.Material:GetFloat (int)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertCommonSpecularMaterialProperties (bool,UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:195)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertCommonURPLitMaterialProperties (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:427)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertURPLitMaterial (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:419)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertShaderFallback (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:954)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ToPolySpatialMaterialDataAndRegisterTextures (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:144)
Unity.PolySpatial.Internals.LocalAssetManager:CreateMaterialData (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:523)
Unity.PolySpatial.Internals.LocalAssetManager:UpdateOrCreateRegisteredMaterialData (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:278)
Unity.PolySpatial.Internals.LocalAssetManager:ProcessChangedAsset (Unity.PolySpatial.Internals.AssetRepresentation) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:1117)
Unity.PolySpatial.Internals.LocalAssetManager:FetchAssetChangesCallback (Unity.PolySpatial.Internals.ObjectDispatcherProxy/TypeDispatchData) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:1056)
Unity.PolySpatial.Internals.ObjectDispatcherProxy/<>c__DisplayClass13_0:<.ctor>b__0 (UnityEngine.TypeDispatchData) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:131)
UnityEngine.ObjectDispatcher:DispatchTypeChangesAndClear (System.Type,System.Action`1<UnityEngine.TypeDispatchData>,bool,bool)
Unity.PolySpatial.Internals.ObjectDispatcherProxy:DispatchTypeChangesAndClear (System.Type) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:205)
Unity.PolySpatial.Internals.LocalAssetManager:ProcessChanges () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:831)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:UpdateInternal () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:175)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:Update () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:136)
Unity.PolySpatial.Internals.PolySpatialCore:PolySpatialAfterLateUpdate () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/PolySpatialCore.cs:694)

Material 'N00_007_02_Tops_01_CLOTH_01 (Instance)' with Shader 'VRM10/Universal Render Pipeline/MToon10' doesn't have a float or range property '_Smoothness'
UnityEngine.Material:GetFloat (int)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertCommonLitMaterialProperties (int,UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:285)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertCommonURPLitMaterialProperties (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:438)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertURPLitMaterial (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:419)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertShaderFallback (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:954)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ToPolySpatialMaterialDataAndRegisterTextures (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:144)
Unity.PolySpatial.Internals.LocalAssetManager:CreateMaterialData (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:523)
Unity.PolySpatial.Internals.LocalAssetManager:UpdateOrCreateRegisteredMaterialData (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:278)
Unity.PolySpatial.Internals.LocalAssetManager:ProcessChangedAsset (Unity.PolySpatial.Internals.AssetRepresentation) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:1117)
Unity.PolySpatial.Internals.LocalAssetManager:FetchAssetChangesCallback (Unity.PolySpatial.Internals.ObjectDispatcherProxy/TypeDispatchData) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:1056)
Unity.PolySpatial.Internals.ObjectDispatcherProxy/<>c__DisplayClass13_0:<.ctor>b__0 (UnityEngine.TypeDispatchData) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:131)
UnityEngine.ObjectDispatcher:DispatchTypeChangesAndClear (System.Type,System.Action`1<UnityEngine.TypeDispatchData>,bool,bool)
Unity.PolySpatial.Internals.ObjectDispatcherProxy:DispatchTypeChangesAndClear (System.Type) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:205)
Unity.PolySpatial.Internals.LocalAssetManager:ProcessChanges () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:831)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:UpdateInternal () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:175)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:Update () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:136)
Unity.PolySpatial.Internals.PolySpatialCore:PolySpatialAfterLateUpdate () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/PolySpatialCore.cs:694)

Material 'N00_007_02_Tops_01_CLOTH_01 (Instance)' with Shader 'VRM10/Universal Render Pipeline/MToon10' doesn't have a float or range property '_Blend'
UnityEngine.Material:GetInt (int)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertCommonURPMaterialProperties (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:309)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertCommonURPLitMaterialProperties (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:440)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertURPLitMaterial (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:419)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertShaderFallback (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:954)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ToPolySpatialMaterialDataAndRegisterTextures (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:144)
Unity.PolySpatial.Internals.LocalAssetManager:CreateMaterialData (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:523)
Unity.PolySpatial.Internals.LocalAssetManager:UpdateOrCreateRegisteredMaterialData (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:278)
Unity.PolySpatial.Internals.LocalAssetManager:ProcessChangedAsset (Unity.PolySpatial.Internals.AssetRepresentation) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:1117)
Unity.PolySpatial.Internals.LocalAssetManager:FetchAssetChangesCallback (Unity.PolySpatial.Internals.ObjectDispatcherProxy/TypeDispatchData) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:1056)
Unity.PolySpatial.Internals.ObjectDispatcherProxy/<>c__DisplayClass13_0:<.ctor>b__0 (UnityEngine.TypeDispatchData) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:131)
UnityEngine.ObjectDispatcher:DispatchTypeChangesAndClear (System.Type,System.Action`1<UnityEngine.TypeDispatchData>,bool,bool)
Unity.PolySpatial.Internals.ObjectDispatcherProxy:DispatchTypeChangesAndClear (System.Type) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:205)
Unity.PolySpatial.Internals.LocalAssetManager:ProcessChanges () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:831)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:UpdateInternal () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:175)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:Update () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:136)
Unity.PolySpatial.Internals.PolySpatialCore:PolySpatialAfterLateUpdate () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/PolySpatialCore.cs:694)

Material 'N00_007_02_Tops_01_CLOTH_01 (Instance)' with Shader 'VRM10/Universal Render Pipeline/MToon10' doesn't have a float or range property '_Cull'
UnityEngine.Material:GetInt (int)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertCommonURPMaterialProperties (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:311)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertCommonURPLitMaterialProperties (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:440)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertURPLitMaterial (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:419)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertShaderFallback (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:954)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ToPolySpatialMaterialDataAndRegisterTextures (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:144)
Unity.PolySpatial.Internals.LocalAssetManager:CreateMaterialData (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:523)
Unity.PolySpatial.Internals.LocalAssetManager:UpdateOrCreateRegisteredMaterialData (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:278)
Unity.PolySpatial.Internals.LocalAssetManager:ProcessChangedAsset (Unity.PolySpatial.Internals.AssetRepresentation) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:1117)
Unity.PolySpatial.Internals.LocalAssetManager:FetchAssetChangesCallback (Unity.PolySpatial.Internals.ObjectDispatcherProxy/TypeDispatchData) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:1056)
Unity.PolySpatial.Internals.ObjectDispatcherProxy/<>c__DisplayClass13_0:<.ctor>b__0 (UnityEngine.TypeDispatchData) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:131)
UnityEngine.ObjectDispatcher:DispatchTypeChangesAndClear (System.Type,System.Action`1<UnityEngine.TypeDispatchData>,bool,bool)
Unity.PolySpatial.Internals.ObjectDispatcherProxy:DispatchTypeChangesAndClear (System.Type) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:205)
Unity.PolySpatial.Internals.LocalAssetManager:ProcessChanges () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:831)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:UpdateInternal () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:175)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:Update () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:136)
Unity.PolySpatial.Internals.PolySpatialCore:PolySpatialAfterLateUpdate () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/PolySpatialCore.cs:694)

Material 'N00_007_02_Tops_01_CLOTH_01 (Instance)' with Shader 'VRM10/Universal Render Pipeline/MToon10' doesn't have a float or range property '_QueueOffset'
UnityEngine.Material:GetInt (int)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertCommonURPMaterialProperties (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:325)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertCommonURPLitMaterialProperties (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:440)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertURPLitMaterial (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:419)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertShaderFallback (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:954)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ToPolySpatialMaterialDataAndRegisterTextures (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:144)
Unity.PolySpatial.Internals.LocalAssetManager:CreateMaterialData (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:523)
Unity.PolySpatial.Internals.LocalAssetManager:UpdateOrCreateRegisteredMaterialData (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:278)
Unity.PolySpatial.Internals.LocalAssetManager:ProcessChangedAsset (Unity.PolySpatial.Internals.AssetRepresentation) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:1117)
Unity.PolySpatial.Internals.LocalAssetManager:FetchAssetChangesCallback (Unity.PolySpatial.Internals.ObjectDispatcherProxy/TypeDispatchData) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:1056)
Unity.PolySpatial.Internals.ObjectDispatcherProxy/<>c__DisplayClass13_0:<.ctor>b__0 (UnityEngine.TypeDispatchData) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:131)
UnityEngine.ObjectDispatcher:DispatchTypeChangesAndClear (System.Type,System.Action`1<UnityEngine.TypeDispatchData>,bool,bool)
Unity.PolySpatial.Internals.ObjectDispatcherProxy:DispatchTypeChangesAndClear (System.Type) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:205)
Unity.PolySpatial.Internals.LocalAssetManager:ProcessChanges () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:831)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:UpdateInternal () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:175)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:Update () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:136)
Unity.PolySpatial.Internals.PolySpatialCore:PolySpatialAfterLateUpdate () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/PolySpatialCore.cs:694)

Material 'N00_007_02_Tops_01_CLOTH_01 (Instance)' with Shader 'VRM10/Universal Render Pipeline/MToon10' doesn't have a float or range property '_Surface'
UnityEngine.Material:GetInt (int)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertCommonURPMaterialProperties (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:327)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertCommonURPLitMaterialProperties (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:440)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertURPLitMaterial (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:419)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertShaderFallback (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:954)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ToPolySpatialMaterialDataAndRegisterTextures (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:144)
Unity.PolySpatial.Internals.LocalAssetManager:CreateMaterialData (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:523)
Unity.PolySpatial.Internals.LocalAssetManager:UpdateOrCreateRegisteredMaterialData (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:278)
Unity.PolySpatial.Internals.LocalAssetManager:ProcessChangedAsset (Unity.PolySpatial.Internals.AssetRepresentation) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:1117)
Unity.PolySpatial.Internals.LocalAssetManager:FetchAssetChangesCallback (Unity.PolySpatial.Internals.ObjectDispatcherProxy/TypeDispatchData) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:1056)
Unity.PolySpatial.Internals.ObjectDispatcherProxy/<>c__DisplayClass13_0:<.ctor>b__0 (UnityEngine.TypeDispatchData) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:131)
UnityEngine.ObjectDispatcher:DispatchTypeChangesAndClear (System.Type,System.Action`1<UnityEngine.TypeDispatchData>,bool,bool)
Unity.PolySpatial.Internals.ObjectDispatcherProxy:DispatchTypeChangesAndClear (System.Type) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:205)
Unity.PolySpatial.Internals.LocalAssetManager:ProcessChanges () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:831)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:UpdateInternal () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:175)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:Update () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:136)
Unity.PolySpatial.Internals.PolySpatialCore:PolySpatialAfterLateUpdate () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/PolySpatialCore.cs:694)

Material 'N00_007_02_Tops_01_CLOTH_01 (Instance)' with Shader 'VRM10/Universal Render Pipeline/MToon10' doesn't have a float or range property '_AlphaClip'
UnityEngine.Material:GetInt (int)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertCommonURPMaterialProperties (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:327)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertCommonURPLitMaterialProperties (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:440)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertURPLitMaterial (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:419)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ConvertShaderFallback (UnityEngine.Material,Unity.PolySpatial.Internals.PolySpatialMaterialData&) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:954)
Unity.PolySpatial.Internals.MaterialConversionHelpers:ToPolySpatialMaterialDataAndRegisterTextures (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Rendering/MaterialConversionHelpers.cs:144)
Unity.PolySpatial.Internals.LocalAssetManager:CreateMaterialData (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:523)
Unity.PolySpatial.Internals.LocalAssetManager:UpdateOrCreateRegisteredMaterialData (UnityEngine.Material) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:278)
Unity.PolySpatial.Internals.LocalAssetManager:ProcessChangedAsset (Unity.PolySpatial.Internals.AssetRepresentation) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:1117)
Unity.PolySpatial.Internals.LocalAssetManager:FetchAssetChangesCallback (Unity.PolySpatial.Internals.ObjectDispatcherProxy/TypeDispatchData) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:1056)
Unity.PolySpatial.Internals.ObjectDispatcherProxy/<>c__DisplayClass13_0:<.ctor>b__0 (UnityEngine.TypeDispatchData) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:131)
UnityEngine.ObjectDispatcher:DispatchTypeChangesAndClear (System.Type,System.Action`1<UnityEngine.TypeDispatchData>,bool,bool)
Unity.PolySpatial.Internals.ObjectDispatcherProxy:DispatchTypeChangesAndClear (System.Type) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:205)
Unity.PolySpatial.Internals.LocalAssetManager:ProcessChanges () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:831)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:UpdateInternal () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:175)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:Update () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:136)
Unity.PolySpatial.Internals.PolySpatialCore:PolySpatialAfterLateUpdate () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/PolySpatialCore.cs:694)

[Diagnostics] Warning: Non shader graph shader 'VRM10/Universal Render Pipeline/MToon10' not supported or MaterialX encoding missing

sipkode avatar Mar 02 '24 21:03 sipkode