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After using the “FastSpringBoneReplacer.ReplaceAsync” interface, scaling the VRM model results in incorrect behavior.

Open pxh1991 opened this issue 2 years ago • 3 comments

Environments (please complete the following information):

  • UniVRM version: 0.113.0
  • Unity version: Unity-2021.3.26f1
  • OS: Windows 10

Describe the bug

After using the FastSpringBoneReplacer.ReplaceAsync interface, scaling the VRM model results in incorrect behavior. For example, components such as hair and skirt, which have spring bones configured, are being stretched or displaced in an unintended manner.

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  • A clear and concise description of what the bug is.
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  • Reproduction procedure
  • File that causes an error (those that can be pasted here)

pxh1991 avatar Oct 07 '23 10:10 pxh1991

We do not recommend using SpringBone and scaling together.

ousttrue avatar Oct 19 '23 12:10 ousttrue