UniVRM
UniVRM copied to clipboard
Ability to freeze pose with GLTF export
I am using UniVRM to export a runtime GLTF file but have not been able to export the character with its blend shapes frozen, All the blend shapes export fine but I'd really like to be able to freeze or at least set the values of the blend shapes when exporting.
BoneNormalizer.Execute is the function you need.
The feature is in MeshUtility in v0.116. It is planned to be integrated into exporter from v0.117 onwards.