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Ability to freeze pose with GLTF export

Open anadin opened this issue 2 years ago • 2 comments

I am using UniVRM to export a runtime GLTF file but have not been able to export the character with its blend shapes frozen, All the blend shapes export fine but I'd really like to be able to freeze or at least set the values of the blend shapes when exporting.

anadin avatar Apr 12 '23 05:04 anadin

BoneNormalizer.Execute is the function you need.

Assets\UniGLTF\Runtime\MeshUtility\BoneNormalizer.cs

ousttrue avatar May 17 '23 13:05 ousttrue

The feature is in MeshUtility in v0.116. It is planned to be integrated into exporter from v0.117 onwards.

ousttrue avatar Dec 11 '23 08:12 ousttrue