ClientSim
ClientSim copied to clipboard
Ability to change character to other spawned avatar
It would be really nice if we could possess the other actors we spawn with this system and take a look from their point of view. As currently testing is only possible with the actual client. Or am I missing something?
@Arne-van-der-Lei - you're correct, this is not currently possible. I would like this, too.
@Arne-van-der-Lei - we've done some preliminary work on this, available for simple testing in the player-cycler-test branch. Basically, you can spawn remote players and then switch between them and move around.
https://user-images.githubusercontent.com/737888/186753129-d7e54a7e-4da0-4ecc-a220-d4651721a0b1.mp4
After trying this out, we could see how this would be a little useful for testing different viewpoints - but it wouldn't be the right way to test what happens when remote players move to a position, etc. If we wanted to actually control remote players, it might be more useful to spawn them without changing your Point of View, and be able to set a waypoint for their rigidbody so you can test what happens when a remote player enters a trigger, etc.
Could you explain what you hoped to do with this feature so we can understand how we'd support it?