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Some issues relating to shadows on the development pipeline

Open sucroseMC opened this issue 4 years ago • 3 comments
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I put all of these into one issue because i don't feel like flooding the issue tracker. That aside, here are the issues in question

Shadows aren't applied around the edge of overlay textures: 2021-06-19_07 08 19

Foliage isn't affected by shadows or sunrise/sunset tint: 2021-06-19_07 11 27

Shadows disappear when the direction the player is facing is opposite to what is casting the shadow: 2021-06-19_07 13 00 The same area from the screenshot above, taken from a different angle to highlight the bug: 2021-06-19_07 13 07

sucroseMC avatar Jun 19 '21 06:06 sucroseMC

Thank you for posting a summary. Shadows are still in active development. The first issue is new to me, but the rest should be addressed by work in progress.

grondag avatar Jun 19 '21 13:06 grondag

First of all, thanks for your effort on Canvas, so stoked about the prospect of not having to use opti-fabric!

I'm testing out Canvas + Lumi and this (well, the last of the issues listed is OP) is the sole issue that is preventing me from ditching optifine right meow :) Any indication on where this issue sits in the priority queue?

LiSongMWO avatar Jun 26 '21 21:06 LiSongMWO

iirc Grondag is working on some kind of occlusion refactor at the moment. I haven't looked at the code (mobile is bad) but it might have something to do with fixing the shadows.

Reeses-Puffs avatar Jun 26 '21 23:06 Reeses-Puffs