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vpmalias odd behavior with DOF and Matrix lights
Hi,
I've been scratching my head with this for a while and found an easy way to replicate the odd behavior with DOF that hopefully if fixed also addresses wierd MX rear panel lighting oddities as well when using vpmalias entries.
In this case, i'll use the new table update robo-war from versins77 although I've seen this with many tables when using vpmalias.
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add a few entries for testing to vpmalias.txt: robowarsPUP,robowars roboPUP,robowars
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Then modify game name line in table script to either robowarsPUP or roboPUP (you don't need puppack for example)
Now when firing up the game, vpmalias lets the game run with the new made up game rom name, so it's working in that respect. DOF flippers work, so it works in that respect. However, right flipper also now fires a bumper soleniod as well as a left blue MS flasher that it does not fire when the rom is set to "robowars". Normally using "robowars" right flipper only fires right flipper solenoid as expected.
so, vpmalias it doing both name and dof mapping, but somehow DOF and MX lighting are getting modified/corrupted in the process it seems.
I've tried with current vpinmame VPinMAME-sc-3.6-369-102e419-win-x86 build, 3.5 and 3.4. vpx 10.7 and 10.8, 32 and 64 bit.
Thanks
Another example tonight.. just installed a new jp table Horrburg. it has a new dof name: Const cGameName = "horrorburg" 'used for DOF
so I add horrorburg,dof_test to my vpmalias and get no difference, but if I change my scrtipt to this, I get DOF: 'Const cGameName = "horrorburg" 'used for DOF Const cGameName = "dof_test" 'used for DOF