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It is an open source voxel algorithms implementation for Unity Engine
(WIP)Voxel-based - voxelbased.com
Voxel-based is a collection of voxel algorithm implementations for the Unity Engine.
:heavy_check_mark: Voxel-based contains the following isosurface algorithms
- Boxel
- Marching Cubes
- Marching Tetrahedra
- Naive Surface Nets
- Dual Contouring of Hermite Data
- Cubical Marching Squares
:statue_of_liberty: Community
Join the conversation and help the community.
🔭 Follow our progress
:star2: Special thanks to
theSoenke allowed us to use his code as a base for our project Github
Tomasz Foster and Andrew Gotow allowed us to use their Naive Surface Nets implementation Github
alia to shared Marching Tetrahedra codebase Source code
lonelyProgrammerWeeb, Fobri and PatrikHoller to created the core of this project
:green_book: Documentation
Check out the Getting Started page for a quick overview.
The documentation is divided into several sections:
You can improve it by sending pull requests to this repository.
:copyright: License
Voxel-based is MIT licensed.
Love Voxel-based? Give our repo a star :star: :arrow_up:.