Marcin Ignac
Marcin Ignac
``` ctx.gl.drawingBufferWidth -> ctx.width ```
@dmnsgn Created this pull request so we can track progress. Comments so far: ### Scope Is this about antialiasing or A2C? Or is A2C form of antialiasing? ### Asset sources...
When using pex-renderer with uint32 the indices type was uint16 while cmd.indices.buffer.type was uint32 which causes glitches in rendering. https://github.com/pex-gl/pex-context/blob/master/index.js#L761 ```javascript var type = cmd.indices.type || indexBuffer.type ``` Test code....
Before ```javascript var pass = ctx.pass({ color: [Texture2D, ...] color: [{ texture: Texture2D | TextureCube, target: CubemapFace }, ...] depth: Texture2D clearColor: Array, clearDepth: Number }) ``` After ```javascript var...
Right now we cache state properties on 1. state `pipeline.blend !== state.blend` 2. defaultState `if (self.defaultState.viewport[2] !== gl.drawingBufferWidth` 3. state.pipeline `if (pipeline.colorMask[0] !== state.pipeline.colorMask[0]`
Hi, I'm trying to render pbr gltf2 model with hdri panorama and the scene seems to be overexposed compared with BabylonJS or PEX.  Code: https://github.com/vorg/pbr-compare and https://github.com/vorg/pbr-compare/blob/master/claygl/index.js Live demo:...
Max Depth is not propagated to children in subdivide(). When you call this._classConstructor() you should send both depth and this._maxDepth.