Alexey

Results 11 comments of Alexey

But NodeJS [supports](https://www.codepool.biz/use-webassembly-node-js.html) WASM too, isn't it?

I want to use `airgram` on the client and on the back too. That is why I want to use WASM on both sides without any compilation steps.

Recent version `0.34.1` of `resvg` does not work. When I run `./utils/assets_export.sh` I get errors for some files: ``` ... thread 'main' panicked at 'called `Option::unwrap()` on a `None` value',...

Run with different port: ``` CID=$(docker run -d --privileged -p 9999:1194/udp -p 8888:443/tcp jpetazzo/dockvpn) ``` When you downloaded the config file, open it in text editor and change: ``` remote...

I had the same issue. Super simple project: ```rust use bevy::prelude::*; // use bevy_editor_pls::*; #[derive(Component)] struct Person; #[derive(Component)] struct Name(String); fn add_people(mut commands: Commands) { commands.spawn((Person, Name("Elaina Proctor".to_string()))); commands.spawn((Person, Name("Renzo...

> @volodalexey if you remember what you did or manage to reproduce it reproduce, please add a note. I couldn't either. > > EDIT: also doesn't happen under the `s-tui`...

Hello! I wanted to make separate bug, but I think this is almost the same. Testing from Russia also. I have `sslocal` (port 7771) on my laptop that is always...

Compiled and enabled https://github.com/shadowsocks/v2ray-plugin for `sslocal` and `ssserver` - now it works!

When I set `Friction::ZERO` for balls it works much better! However sometime I still get unwanter result. For example see my second shoot. Why my blue `projectile-ball` pushes yellow `grid-ball`...

Thanks for explanation! My goal is to recreate the same physics like in this game: https://github.com/Jondolf/bevy_xpbd/assets/8973562/15f70580-493d-469f-be0c-428c2aec9af8 What I can assume that in this game ball do not bounce back at...