openDarkEngine
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Loading/Displaying skeletal animation
We have documentation/source code from community on how the animation files (skeletal animations) are stored. I think in theory ogre's animation system is compatible, with one potential problem being translation data. Dark's animation data contain translation vectors in them, so walking animation also moves the character around (if I am not mistaken, it is some time I've looked at this).
This should also enable the dead bodies to rest in peace, and not in binding poses.
This also has to be integrated with the physics system and collision detection.