New package: shattered-pixel-dungeon-3.1.0
Testing the changes
- I tested the changes in this PR: YES
New package
- This new package conforms to the package requirements: YES
Local build testing
- I built this PR locally for my native architecture, (X86_64-GLIBC)
Pull Requests become stale 90 days after last activity and are closed 14 days after that. If this pull request is still relevant bump it or assign it.
Bump.
Pull Requests become stale 90 days after last activity and are closed 14 days after that. If this pull request is still relevant bump it or assign it.
Bump.
I tried to build this locally just the branch as-is and then following a first failure, after having it rebased on upstream/master, which also failed, launching gradle.
* What went wrong:
Unable to start the daemon process.
This is on x86_64-musl.
Hey @vincele , I play this daily, will try to fix it for you.
Thanks, it looks like all the *-musl failed, we may have a pattern there...
Those are the same that I got locally, and that is probably not related to SPD, but more to gradle & musl...
java.lang.ClassLoader$NativeLibrary.loadLibrary looks awfully like a JNI thing, so this may be the same kind of brokenness than for your mindustry PR #52749...
@vincele it could be that yesterday's update to gradle broke something...
@vincele it could be that yesterday's update to gradle broke something...
Have you tried compiling it with an older version of Gradle?
@Bnyro no but I just tried rebuilding Apktool and it failed in the same manner https://github.com/MIvanchev/void-packages/actions/runs/15559312968/job/43807446320 and I bet all other gradle projects do as well. I suggest reverting to the last known good version.
Related upstream issues: https://github.com/gradle/gradle/issues/32262 and https://github.com/gradle/gradle/issues/31939.
I'm not really sure how we could patch this (and upstream doesn't have a patch yet either), so the best thing is probably just to subscribe to the linked issues and wait...
I've sent a PR to downgrade gradle: https://github.com/void-linux/void-packages/pull/55710.
Great research @Bnyro, one would think that Gradle would test more before releasing stuff...
Have fun playing @vincele, it's an awesome game :)
Yeah, not a big player, but I knew this game from its android version, so this was interesting to see how it plays on a big screen...
Pull Requests become stale 90 days after last activity and are closed 14 days after that. If this pull request is still relevant bump it or assign it.
I play semi-regularly, a five minutes game that ends very quickly as this game is hard. But it's entertaining enough... So I think this can go in (because it is working OK).
Bump.
@vincele Updated to 3.2.3 have fun!
3.2.5 is out
Simple autobump works...
Fellas enjoy!