Ralf Vogler
Ralf Vogler
The screenshots are just a fallback. The keys are also stored in `data/prime-gaming.json` (just search for "code"). Example: ```json "Doors: Paradox": { "title": "Doors: Paradox", "time": "2022-12-29 14:27:59.367", "store": "internal"...
No, the issue was about claiming keys on external stores.
Yes, I wanted to add https://github.com/caronc/apprise, but haven't gotten around to it.
Notifications merged with #49. 
I added a WIP option `PG_REDEEM`, but I can't test it further without unused keys to redeem. The log will include a line `Response: ...`. Please post yours if it...
@Izanagi52 Thanks, undefined reason fixed. Was the game claimed afterwards?
@Izanagi52 The timeout was due to a debugging `pause`, should be fixed with a90f90afc098b3043ee1ef90e57164b748d3b6dc (fixup: 22f673282b12d3f047c3c25e4d8650e299d9ae74).
@Paffnsn There's just 0 and 1 which will try to redeem games for all external stores. For epic-games you just need to have your account linked on prime-gaming.
> When a redeem is unsuccesfull (gog captcha for example) then it will never retry. That is true, prime-gaming.js just checks for unclaimed games, and after getting the key, it's...
@jimmycasey Solved it on alpine by manually setting the size: `ROWS=50 COLUMNS=140 git-stats -g`. See https://github.com/jonschlinkert/window-size/issues/17