Ralf Vogler

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The screenshots are just a fallback. The keys are also stored in `data/prime-gaming.json` (just search for "code"). Example: ```json "Doors: Paradox": { "title": "Doors: Paradox", "time": "2022-12-29 14:27:59.367", "store": "internal"...

No, the issue was about claiming keys on external stores.

Yes, I wanted to add https://github.com/caronc/apprise, but haven't gotten around to it.

Notifications merged with #49. ![Screenshot 2023-01-25 at 20 01 04](https://user-images.githubusercontent.com/493741/214675759-aceeecdf-c53b-40c3-8e48-1e360fde9623.png)

I added a WIP option `PG_REDEEM`, but I can't test it further without unused keys to redeem. The log will include a line `Response: ...`. Please post yours if it...

@Izanagi52 Thanks, undefined reason fixed. Was the game claimed afterwards?

@Izanagi52 The timeout was due to a debugging `pause`, should be fixed with a90f90afc098b3043ee1ef90e57164b748d3b6dc (fixup: 22f673282b12d3f047c3c25e4d8650e299d9ae74).

@Paffnsn There's just 0 and 1 which will try to redeem games for all external stores. For epic-games you just need to have your account linked on prime-gaming.

> When a redeem is unsuccesfull (gog captcha for example) then it will never retry. That is true, prime-gaming.js just checks for unclaimed games, and after getting the key, it's...

@jimmycasey Solved it on alpine by manually setting the size: `ROWS=50 COLUMNS=140 git-stats -g`. See https://github.com/jonschlinkert/window-size/issues/17