godot-tiled-importer
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added more custom property, fixed collisions and light occluders position, enabled one-way collision and added light occluder node for tile objects
-added "custom_material" custom property for single tile in tileset, -added "name" custom property for single tile in tileset, -added "z_index" custom property for single tile in tileset, -fixed occluder position of tileset to match the texture position, -fixed collision position of tile object to match the texture position, -set collision type to "one-way" to add one way collision to your staticbody (tile object) -set collision type to "occluder" to make light occluder node to your tile object
Just tried your version. Collisions are in the right places for me now in Godot 3.5. Thank you