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added more custom property, fixed collisions and light occluders position, enabled one-way collision and added light occluder node for tile objects

Open erniel opened this issue 2 years ago • 1 comments

-added "custom_material" custom property for single tile in tileset, -added "name" custom property for single tile in tileset, -added "z_index" custom property for single tile in tileset, -fixed occluder position of tileset to match the texture position, -fixed collision position of tile object to match the texture position, -set collision type to "one-way" to add one way collision to your staticbody (tile object) -set collision type to "occluder" to make light occluder node to your tile object

erniel avatar Jun 21 '22 05:06 erniel

Just tried your version. Collisions are in the right places for me now in Godot 3.5. Thank you

dogboydog avatar Nov 30 '22 02:11 dogboydog