vmolsa

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If input stream for webrtc is plain yuv frame stream then it could be implemented by writing custom webrtc capturer. anyway this could be implemented quite easily. http://sourcey.com/webrtc-custom-opencv-video-capture/

You know that googles webrtc provides native capturer for webcam/screen/window and webrtc-native is just interface / wrapper to googles webrtc?. And yes webrtc is using v4l on linux. Default pipeline...

Then you know basics :+1: :D The purpose is that webrtc-native have exactly the same API than it is in browser, getUserMedia etc.. But due the lack of actual window...

Currently, there are some problems. Everything is now running in 3 thread. v8/uv (main), signaling thread, worker thread. Adding more threads or actually stopping those threads is causing segfault. Camera...

@benweet Yes i was prototyping the capture method but there is possibility for sigsegv..

@benweet Sorry i don't have any. and for now OSX [videocapturer](https://chromium.googlesource.com/external/webrtc/+/branch-heads/50/webrtc/modules/video_capture/mac/qtkit/video_capture_qtkit.h) isn't working so i couldn't get any mediastream source except from browser. But maybe it would be better to...

the module is located in regular npm module path. `webrtc-native/build/Release/webrtc.node`