Godot_rope_addon
Godot_rope_addon copied to clipboard
Godot rope addon
Godot_rope_addon
Works only with godot 2
This is an Godot addon for rope phisics.
The shape of the rope is controlled by curves. When the game starts between every two points of the curve is created a rigid body and connected to his neighbours whit pin joints.
You can add or remove control points of the curve and you can pin any of them.
- Backe Interval: Sets the distance in pixels between two adjacent points
- Width: Width of every rigid body
- Softness: Sofftnes of every pin joint
- Mass: Mass of every rigid body
- Bounce: Bouncines of every rigid body
- Pined Points: Array that contains which control points are pinned. It is controlled from the UI: the small pin icon (if it's red it means it is pined). By default the first is pined.