vlaaad
vlaaad
**Describe the bug (REQUIRED)** Sometimes, the development iteration process is slowed down by the project code linting. We should fix it. **To Reproduce (REQUIRED)** Would be nice to have these......
**Task (REQUIRED):** To reduce the "sea of red" effect of the linter, we should finally implement automatic insertion of the closing brackets. **Expected outcome (REQUIRED):** Code editor automatically inserts closing...
**Is your feature request related to a problem? Please describe (REQUIRED):** When developing a GUI scene, it's useful to see how it will look in the game without launching the...
**Task (REQUIRED):** We can set a selected node when opening a scene view. This node might be a referenced script instance that has no size. In that case, the view...
See repro: [cyan-lua-compilation-repro.zip](https://github.com/user-attachments/files/16235172/cyan-lua-compilation-repro.zip) When I have a following file structure: And `tlconfg.lua` set to: ```lua return { build_dir = "build", include_dir = {"src"}, source_dir = "src" } ``` Then cyan...
**Is your feature request related to a problem? Please describe (REQUIRED):** It's a common pattern when authoring guis to create some template and then configure it when it's referenced in...
Technical notes: Here is a handy table that I compiled and used for migrating the preferences from the old system to the new one: old key | new path |...
**Task (REQUIRED):** We could do sanity checks and migrations for projects created from a welcome screen: - ensure that `.gitignore` contains the required `.gitignore` entries - migrate file formats **Expected...
**Context:** Editor supplies an internal `"local-launch"` project option when building an HTML5 game to ensure it can run locally (basically reverts the resource archive location's prefix and suffix to defaults)....