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Lightweight, high-performance WebSocket server for No Man's Canvas, the pixel drawing game.

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In the frontend, users don't see any credentials that allows them to authenticate, everything is done under the hood using cookies. They don't have any way to actually give the...

Maybe we can use the `1...0` keys to select the first 10 colors and `Shift+1...7` for the other 7? It'd make switching colors easier