SSVOpenHexagon
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C++20 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-...
Originally I made this to shift 3D layers up by one for 1.92 parity (for the level converter), but it turned out that quite a lot of fun effects can...
The title says everything. This change allows setting the 3D Pulse value directly in lua which can not only make certain effects simpler, but also allows the effect to not...
This is again a change for 1.92 parity so I can use the old font and size messages accordingly, so it doesn't look broken. Additionally custom fonts probably allow for...
I get this crash when launching on Ubuntu 22.04 Wayland. Game was installed via Steam. ``` [Steam] Initializing Steam API [S_API] SteamAPI_Init(): Loaded '/home/alex/.steam/debian-installation/linux64/steamclient.so' OK. Setting breakpad minidump AppID =...
Hello, the build is failing when run from Msys shell. Cloned back today, updating submodules **Current setup :** - Msys2 MinGW64 - gcc/g++ 13.2.0 - My SSVOpenHexagon fork (synced from...
- Hitting LeftCtrl will select a random level on your current pack - LeftCtrl + Focus selects a random pack - Compatible with favorites
cat error | paste [https://paste.rs/IEe2w](https://paste.rs/IEe2w )
A simple SFML patch fixes this: https://github.com/SFML/SFML/pull/2551
I'm playing the game on Linux with the latest git master. Whenever I get a personal best and get a crash in the same session or otherwise force the application...
This PR is based on #340 and adds a few more workarounds to make the most recent version of the game compile. I'm still waiting for someone who owns a...