SSVOpenHexagon
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C++20 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-...
This would allow for progression in level packs. I wasn't sure if you should be able to only get scores of your own pack, but since I don't think it's...
A really small change that makes it so replays are now saved under `Replays/levelId/difficultyMult/`, rather than just `/Replays`. Example: A replay for Incongruence at 0.5x would be saved under `Replays\ohvrvanilla_vittorio_romeo_hypercube_1_incongruence\0.5x\replayName.ohr.z`...
Closes #335. I've managed to implement the music timeline. Turns out that the timeline class that the pattern, event, and custom timelines use are based on `timeline2`, which is built...
I really gotta give credit to Ivory Duke for being able to pull off the UI change. He did a good job at it and I probably wouldn't have been...
One of the issues that I have pinned for this repository is issue #333, the issue that involves heavily polishing the menu UI started in 2.0.3 to fix a variety...
It's completely redundant for Steam Version and should be removed. Also, there is no way to restore it. Anyway, SteamID already works as a password. *I forgor my password so...
Hi, I see that left and right click rotate the thing, but I highly suggest you to add a touchscreen support like SuperHexagon on Android. Both side of the screen...
1. Make CMake work with OSX 2. Add needed third-party libraries TODO: Will not compile because of problems with std::chrono.
Will be very cool if it is possible to add the libretro support so it is possible to use it in their ecosystem https://www.retroarch.com/