Francesco Cameli
Francesco Cameli
Depending on IO of a Node, compile one on the fly
``` Alga.boot; ( a = AlgaNode({SinOsc.ar(\f.ar(330)).dup}, interpTime:2); b = AlgaNode({DC.ar(200)}); o = AlgaNode({\in.ar(0).dup}, interpTime:1).play; b >>.f a; a >> o; ) b.replace({DC.ar(400)}) a.it = 10 b.replace({DC.ar(1000)}) //trigger this while the...
Use `Server.reorder` to move nodes with a single command, instead of all the `after` and `before` business.
Basically, develop subclasses that pair common functionalities, and use those in `IdentityDictionaries`: ```Supercollider AlgaInOutNodes { var
`algaInstantiatedAsSender` -> `synthBus` `algaInstantiatedAsReceiver` -> `interpBus`
Like in `AlgaSynthDef`, `algaThrow` could be used in place of all errors. This should provide a more cohesive system.
Give option to freeze current interpolation.
This will result in an extension to SC itself: allow 1 sample feedback in specific groups. This would allow to have 1 sample feedback instead of block size when connecting...
Hello flucomers! The basic example of `FluidBufNMF` is crashing my sc server: ``` // =============== decompose some sounds =============== // let's decompose the drum loop that comes with the FluCoMa...