deck.gl
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WebGL2 powered visualization framework
Bumps [braces](https://github.com/micromatch/braces) from 3.0.2 to 3.0.3. Commits 74b2db2 3.0.3 88f1429 update eslint. lint, fix unit tests. 415d660 Snyk js braces 6838727 (#40) 190510f fix tests, skip 1 test in test/braces.expand...
### Description I have used 3DTileLayer with a Cesium Ion data source in combination with Mask Extension to good effect, but have noticed that the same set up doesn't work...
### Description Updating to the most recent version of deck.gl and I am having issues with the Heatmap Layer not rendering as expected. I also use a Hex Layer and...
I have been experimenting with the ESRI DeckRenderer in /deck.gl/examples/get-started/pure-js/arcgis/ It works really nicely. One thing i have found is that when you set ESRI to use elevation data by...
[Bug] TripsLayer's vTime has rendering problems when the segments are short with precise timestamps
### Description I had an issue with the TripsLayer: it was mis-rendering the beginning of my trip paths. It's similar than what is described there: - https://github.com/visgl/deck.gl/discussions/7975 - https://github.com/visgl/deck.gl/discussions/8775 After...
### Description The Masking Extension in deck.gl does not behave as expected when used with MVTLayer. Specifically, when attempting to use the Mask Extension to control the visibility of certain...
For https://github.com/visgl/deck.gl/issues/7457 For discussion: there is no more CPUGridLayer/GPUGridLayer, simply `GridLayer`. Should we keep the old layer exports with the `gpuAggregation` flag preset? This affects the carto module @donmccurdy @felixpalmer...
WIP just checking if render tests work
### Description If we write something like ```ts new ScatterplotLayer({ getPosition(_, { target }) => { target[0] = x; target[1] = y; return target; ``` we get a TypeScript error,...
#### Background The useMemo for the GoogleMapsOverlay creation was missing an empty dependency array so it was being re-created on every render and thus failing to render anything. #### Change...