kcp2k
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imer's problem..
perhaps refactor. some changes were necessary for pause handling back then. make it as simple as possible.
from discord: to further this: https://stackoverflow.com/a/2290848 looking at the /proc/net/udp6 one I can see many drops while doing the stress test with 100 clients: https://share.dl.je/2021/06/2021-06-13_19-00-55_UwDiLFug52.mp4 increasing the kernel bufffers (/proc/sys/net/core/wmem_default/max...
try ipv6
currently blocking=true
this one seems hard to reproduce. gathering user reports in this thread. https://discord.com/channels/343440455738064897/467961162558865408/1167190009401585814 ``` Any ideas what would cause this to be spammed in console for headless dedicated server build?...
Currently it's not possible to send data to the broadcast addresses. It may be useful for example to create a local server discovery. This PR enables this possibility. Broadcasting can...
Previously, if the DNS resolve returned an IPv6 address as the first entry it would use that Notable for connecting to "localhost" which resolves to ::1 (ipv6) first on windows
# Description I need to know the client udp port which is randomly assigned to the socket, so I can use it to punch a UDP hole from the server...
When new player joins and moves, only the old player will see the update, but if old player moves, the new player won't see update. **Steps to reproduce:** 1. Make...