kcp2k
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Throw an error when switching networks. But why hasn't ping been working
Error: System.Net.Sockets.SocketException (0x80004005): Network is unreachable at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at Fantasy.KCPClientNetwork.Output (System.Byte[] bytes, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 at kcp2k.Kcp.FlushBuffer (System.Int32 size) [0x00000] in <00000000000000000000000000000000>:0 at kcp2k.Kcp.Flush () [0x00000] in <00000000000000000000000000000000>:0 at kcp2k.Kcp.Update (System.UInt32 currentTimeMilliSeconds) [0x00000] in <00000000000000000000000000000000>:0 at Fantasy.KCPClientNetwork.KcpUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Fantasy.KCPClientNetwork.Update () [0x00000] in <00000000000000000000000000000000>:0 at Fantasy.NetworkThread.Update () [0x00000] in <00000000000000000000000000000000>:0
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) Fantasy.UnityLog:Error(String) Fantasy.Log:Error(Exception) Fantasy.KCPClientNetwork:Output(Byte[], Int32) kcp2k.Kcp:FlushBuffer(Int32) kcp2k.Kcp:Flush() kcp2k.Kcp:Update(UInt32) Fantasy.KCPClientNetwork:KcpUpdate() Fantasy.KCPClientNetwork:Update() Fantasy.NetworkThread:Update()